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Bytes of Art

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  Computer researchers seeking new ways for people and computers to communicate more naturally are reaching beyond their technical realm to the arts and humanities for creative vision. The "BYTES OF ART" project from Digital Equipment Corporation features three interactive, geographically separated art/technology cells where the adventurous become artists and performers, using movement and technology in a three-dimensional space to create new art forms. The Bytes of Art cells are large, wedged-shaped chambers that accommodate a half-dozen people or more.
     

Individual cells representing an artistic discipline - sound/music, visual media or literature - are on exhibit during April and May at three prominent Bay Area galleries: ART-TECH - The Silicon Valley Institute of Art and Technology in San Jose, the Center for Visual Art in Oakland, and Vorpal Gallery in San Francisco.

 
 
 
 
Central to the exhibition are hundreds of original contributions of music, literature and videos donated by Web artists, stored in an online palette. In the visual cell, for example, budding artists select from a palette of more than 100 still graphics or videos, and, by stepping on sensors, interact with the art. They can change the mood of the picture via hue, color, saturation and brightness, and see their images transposed on the new art forms. The cells are networked. A physical presence in one cell creates a virtual presence in the other two, causing surprising and unpredictable results. The interaction among people, virtual people and the interconnected cells is highly thought provoking, and will be used by Digital to research ways in which people interact with computers in the future.

   
     

The Digital Bytes of Art project was developed at Digital Equipment Corporation's Western Research Laboratory (WRL) in Palo Alto. According to Robert M. Supnik, vice president of Research and Advanced Development, this unconventional approach to research is the first phase of Digital's "Artist-in-residence" program, dedicated to expanding research horizons and challenging traditional research methods through collaboration with artists, musicians and writers. Within this program, Digital's Bytes of Art project is just another example of Digital' exploration of human-computer interaction. "In future experiments, we expect to involve other non-technical communicators - anthropologists and philosophers - who can add further dimension to this open-ended effort," he said.

    Barbara Lee, WRL's first artist-in-residence and creator of Digital's BYTES OF ART project, said the exhibition gives form to the formlessness of the Internet, and that the cells act as digital envelopes between the hardware and software connections in which people are free to perform. "The digital artwork submissions form the interactive, malleable, mutable raw material for the performance aspect of each cell. Because the cells are networked, participants can view or be viewed while they affect and are affected by what goes on within the cells," she said. Evolving Communication Forms "Within each cell," Lee continued, "are tactile embellishments reflecting the man/machine evolution from primitive to binary, from real people to real people, virtual people to real people, virtual people to virtual people and cell to cell to cell. Physical artifacts and form express these shifts in temporality.

      For example, the egg-shaped sound dome in the sound cell speaks to the observable world of the ancient Greeks; the mechanism of a hand-turned, oil-filled kaleidoscope in the literature cell speaks to the "pace" of the Victorian Age; and surveillance cameras in the visual cell speak to the changing pace of our Modern Age," Lee added. In addition to floor sensors and cameras, communication in the cells is enabled through keypads and video files. In the literature cell, participants select from adventure and romance short stories or poems cleverly displayed on framed screens that resemble artwork. The cell is bathed in a kaleidoscope of colorful patterns. Visitors change the story via font, shading and kerning of words by stepping on any or all of the nine sensors. Traversing floor sensors empowers the participants with direct imprinting ability. In the sound cell, visitors can select a music category or artist and change tempo, volume, flange and reverberation by their own heartbeat via a heart monitor, and by walking on floor sensors.

      In addition, because the cells are networked, when floor sensors are being activated in one cell, this changes the order of the sensors in the other cells. There are a minimum of 9 and maximum of 27 variations possible per cell. Each cell is powered by a Digital Personal Workstation 600au, with four GB of disk space, 24-plane PowerStorm graphics card, and Digital UNIX. WRL researchers wrote special application software to power online interaction for the entire exhibition.
     

Bytes of Art is a project developed at Digital Equipment Corporation's Western Research Laboratory (WRL) in Palo Alto. Artist Barbara Lee is the creator of Digital's "BYTES OF ART" and WRL's first artist-in-residence.
       
 
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